This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 5 accessibility features for Getting Started in Mini Metro which deal with what support is offered to get started with the game. ![]() If you want to play Mini Metro, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. Additional gestures may be required for games played with a screenreader like VoiceOver. ![]() Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 7 accessibility features for Controls in Mini Metro which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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